Creating a Table
Using Extrude

Using Blender 2.5

Extrude
Extremely versatile tool that allows modeler to create flowing meshes and objects, that vary in rotation, size, and shape along the objects length. See a simple example of extrude below.

Step 1: Delete the cube in a new Blender file.

Step 2: In Absolute top view (NumPad 7), add a cylinder Add>Mesh>Cylinder .

Step 3: Switch to Edit Mode TAB key or click

Step 4 : Switch to Absolute Front view (NumPad 1)
and change from Solid to Wireframe view (Z) or change the to


 

Step 5 : Press (S) for scale and squish the cylinder thin, click to plant scale.

 

Step 6: Press A to deselect ALL the vertices, the yellow will turn off
Press B and draw a selection over the top of the cylinder. Now the vertices that define the top end of the cylinder should be selected (yellow).

 

Step 7: Press E for Extrude , Then move the new vertices up.

 

Step 8: Press S and scale down the selection to a narrower size

 

Step 9 : Press E again and Extrude the region again. Notice the extrusion is narrower. You might have to pan up a little (Ctrl+8).

Step 10: Extrude the region again, but do not move the vertices, press Enter/Return or mouse click right away.

 

Step 11: Press S and scale-out the selection. Extrude>Region again and move the vertices up.

 

Step 11: Switch to the Object mode (tab) or
and change to the camera view (NumPad 0)

 

Thanks to Jerry Sereda of St James School Division and ManACE